“Armada” by Ernest Cline (Crown, 2015)


Ernest Cline kind of surprised everyone with the adventurous entertainment of his debut novel, Ready Player One, with its fun video game atmosphere and myriad 80’s jokes and references. Sadly, his follow up novel, Armada, has an interesting premise that is plenty entertaining, but just doesn’t feel very original.

It’s a familiar storyline: Zack Lightman lives in a different world to everyone else. He is always daydreaming, obsessed with a number of video games, particular Armada, and continues to wonder about his father who died in a freak accident. His old man left lots of journals and books about the games he played, as well as one specific volume with all his conspiracy theories about video games and how they’re really an elaborate cover-up to brainwash everyone about how we are not alone in the universe and one day they’ll be coming and we need to be ready for them.

Then one day while he’s daydreaming in class, he sees a flying saucer outside in the sky in broad daylight. Only it’s not your stereotypical flying saucer, it’s specifically a ship from the video game he can’t get enough of, Armada. As Zack takes a journey down a thought path that is convinced his father was insane with all his crazy conspiracy theories, and now Zack is following in the same footsteps.

Then it happens. It turns out a number of the characters and ships and weapons from Armada are in fact completely real. Zack has just been drafted, as one of the game’s top players, to fight. Because the evil aliens in the game are also real and have plans to attack and destroy Earth. Also, his dad happens to be alive, working to fight against the aliens, and is currently residing on the moon.

Armada would feel like a great original and entertaining novel if it weren’t for Orson Scott Card’s Ender’s Game, about a group of kids who think they’re playing video games but are in fact fighting aliens and saving the world. While this book is different, it is too close and similar of a storyline to not set the reader off in anger.

Originally written on August 27th, 2015 ©Alex C. Telander.

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Ready Player One

Bookbanter Column: In an MMO Far, Far Away (December 16, 2011)

There are many people on this planet who know what an MMO and/or an MMORPG is, but by the same token – like so many things in life – there are also many people who don’t what those acronyms mean.  MMO stands for Massive Multiplayer Online, and MMORPG stands for Massive Multiplayer Online Role-Playing Game.  Some examples of these MMOs include EverQuest, World of Warcraft, Lord of the Rings Online, and the forthcoming and constantly-growing-in-popularity Star Wars: The Old Republic, which is still in beta and scheduled to be fully released December 20.  They’re essentially online video games that allow for much more ability and opportunity than usual console-based video games, and have no real end point: with each new expansion, players have higher levels to achieve, more quests to do, and more of the world to explore.  Players get all this and more for a monthly fee, or some MMOs are free to play (ftp), but payment is required for certain quests or items.  There are literally millions of MMO players across the planet, and I’m proudly one of them.

What’s interesting is that MMOs are starting to show up in fiction, mainly science fiction, usually as a construct of the fictional world the author has created.  Sometimes it is a quasi dystopian future where playing the game is all there really is, while other books have the MMO be a main part of the story and play off it in the real world.  It is an interesting growing sub-genre of science fiction that seems to get new additions each year.

Below are the books featuring MMOs that I have come across in my reading and reviewing, though I am sure there are more out there and invite anyone reading this column to elucidate on them in the comments section.  As you read about these books and their respective MMOs, what do you think it says about our world and our society?  More importantly, what do you think it says about where we’re headed?  How likely is it that some form of one of these MMOs will come to be our reality?  You be the judge.


Reamde by Neal Stephenson: Richard Forthrast is our approaching-middle-age hero who is one of the big brains behind the multi-billion dollar MMO, T’Rain, which is known throughout the world, whether you’re a rich white kid who likes to pretend he’s an elf, or a gold farmer somewhere in Asia looking to make some good money.  T’Rain was in fact created with that in mind – Richard’s past is not a completely clean one by any means – to be open and available and possibly profitable to just about anyone on the planet with a good Internet connection.  And then a very specific virus attacks T’Rain, known as Reamde, which immediately begins making a lot of money for its creators and screwing over a lot of the regular players.  Richard and his team of brainiacs are now working round the clock trying to bring a stop to this.

Meanwhile, one of Richard’s family members – Zula – originally from East Africa and adopted into the family as a young girl, was hired by Richard to work for T’Rain, and becomes involved in a really big problem when her boyfriend Peter – who happens to be a renowned hacker – is looking to make good money selling credit card numbers to a shady, unknown character.  Things take a turn for the worse, when the Reamde virus hits and screws everything up for him.  Before they know it, the Russian mafia is breaking down their door, kidnapping them, and taking them to Asia by private jet to find the perpetrators of the Reamde virus and get their revenge. (Read the full review.)

Ready Player One

Ready Player One by Ernest Cline: In the not-too-distant future, the world is quickly going to hell in a hand basket.  It’s very much a dystopian world, but within this gloomy, depressing place is an MMO that just about everyone plays.  OASIS is not just a game, but a way a life for most, where you can have fun, meet friends, got to school, and pretty much lead a full and entertaining life under the guise of your anonymous avatar (whose façade is of your choosing).  Depending on what people can afford, the experience can be fully sensory so that players feel as if they are actually existing in the world of OASIS and experiencing it in just about every way possible.

James Halliday, who grew up in the 1980’s when computers were beginning to take off, quickly became addicted to video games and then began making his own.  He is the creator of OASIS, which has gone from a game to life and reality for so many people in this world, and he is many times a billionaire.  When he dies, he activates his will which states that whoever finds the three keys and solves the puzzles will be entitled to his entire fortune.  Wade Watts is an eighteen year old nerd who has hopes of finding all three keys and gaining those untold riches.  His parents are dead and he lives with an aunt who treats him terribly and he cares little for her, scraping by in abject poverty.  And now he thinks he might’ve just found the location of the first key. (Read the full review; read an interview with the author.)

Omnitopia Dawn

Omnitopia Dawn by Diane Duane: There are two worlds here: the compelling fantasy world of the massive multiplayer online game (MMO) Omnitopia and the real world where video game companies fight to keep doing what they do best and keep the fans hooked, and make lots of money.  It is the near future and when one sits down to play an MMO – like Lord of the Rings Online or World of Warcraft – they can use the familiar screen and keyboard set up, or there is the full immersion into the game, akin to virtual reality only better, where one experiences almost all senses of the game.  It is an incredible complex world of fighting and raiding, of gaining levels and increasing your wealth, and even eating and drinking with friends, while discussing your next strategies.  But Omnitopia is unique as every once in a while it selects one of its subscribers to create their own unique world of their own choosing and actually make money from it.  So there is the world of Omnitopia, and then there are the thousands of other user-created worlds covering all of history and the imagination.  The result is a game that one can quite literally be completely absorbed by, almost forgetting the real world.

Rik Maliani is an ordinary person with an ordinary job who’s been a fan and player of Omnitopia for years.   Then he gets selected to create his own world; it’s a dream come true, especially with the possibility of making serious money, but the question is what type of world to make?  What would make it truly unique and encourage people to come see and play?  As Rik begins creating his world, he notices some unusual events happening in the world of Omnitopia that seem to affect the one he is creating, but at the same time to be affected by his world somehow.

Dev Logan is the CEO of Omnitopia and started the whole enterprise many years ago as a college student, and is now the eighth richest man in the world because of it.  He has a crack team of computer whizzes and geniuses who spend their days monitoring Omnitopia, making sure it’s running as smoothly as possible, and preventing the constant attacks and hacks against the worldwide popular MMO.  And now things are really heating up, as the new expansion is about to be released.  Everyone is working pretty much nonstop and none more so than Dev, who forgets to even eat at times.  Delia Harrington is doing a story on Omnitopia for Time Magazine about the company and the expansion.  As Dev deals with the reporter – who seems to be snooping around a little more than she should be – he’s constantly being barraged by updates and news on what’s happening with Omnitopia.  It seems there are an absurd number of attacks building against the MMO, more so than usual, even for an expansion, but then that’s all in a day’s work for the CEO of Omnitopia.

Finally, there is Phil Sorensen, who was a good friend of Dev’s in college – they were going to revolutionize the gaming world together, but then had a falling out – and is the CEO for Infinity Inc. with his own giant, money-making MMO.  He would like nothing more than to see everything that is Omnitopia come crashing down, and have Dev come crying back to him.  He’s going to stop at nothing to make this happen. (Read the full review.)

For the Win

For the Win by Cory Doctorow: For anyone who’s ever played an MMO game like World of Warcraft or Lord of the Rings Online, you know it can be a lot of fun.  What you might not know is that if you’re really good at it, play it just right, and know where to advertise, you can make a lot of money from it.  There are certain quests or missions that can be repeated over and over for maximum experience points and/or gold; that gold can be turned into cash.  People who do this are known as gold farmers; it’s illegal; thousands of people around the world do it for profit. (Read the full review; listen to an interview with the author.)


Daemon by Daniel Suarez: Daemon begins with Matthew Sobol, a renowned computer programmer and video game designer, dead from cancer.  It is upon his death, when the obituary is posted online, that the dormant daemon is unleashed upon the world.  In this world – just like our own – everything is automated and computerized: banking, transportation, defense, government, patient records; there are few things remaining “off the grid.”  The daemon works fast and incredibly efficient, beginning a systematic takedown of technology and world systems, causing deaths and the collapse of companies, and a financial meltdown that is scarily similar to the current economic climate.

It’s up to Detective Sebeck and computer genius Jon Ross to try and stop the daemon somehow from destroying everything.  Then there is The Grid, the Massively Multiplayer Online Role-Playing Game – in the style of World of Warcraft and Lord of the Rings Online – created by Sobol, where the daemon secretly begins recruiting the disaffected but brilliant youth who play the game as part of its efforts to bring down technology and society. (Read the full
; listen to an interview with the author.)

As you can see, each MMO is quite different in each book, and in how the MMO is used as a construct.  Sometimes it is a tool for good, sometimes a tool for evil, and sometimes a tool for something completely different.  Regardless of what the future may hold for us in the growing world of MMOs, and whether any of these possible and seemingly plausible realities will come into being, the fact that this subject is being written about by a growing number of different authors sends a message that this is not something we can just ignore or assume will go away.  MMOs are here to stay, whether some of us like it or not, for good or ill; the question remains: how are they going to stay and what affect will they grow to and continue to have on our lives.  Only the future knows.

Going at 88 Miles Per Hour: An Interview with Ernest Cline

An Interview with Ernest Cline

Ernest Cline

Ernest Cline is an unabashed nerd who wrote the screenplay to the popular cult hit, Fanboys, and then spent some time writing his first novel, Ready Player One, that was eventually sold to Crown Books, as well as being optioned for a movie. In the interview he talks about how he got started in writing, what sort of work it took to write Ready Player One, and what he’s working on next. Read the interview . . .

Ready Player One

An Interview with Ernest Cline (December, 2011)

Ernest Cline

Ernest Cline is an unabashed nerd who wrote the screenplay to the popular cult hit, Fanboys, and then spent some time writing his first novel, Ready Player One, that was eventually sold to Crown Books, as well as being optioned for a movie. In the interview he talks about how he got started in writing, what sort of work it took to write Ready Player One, and what he’s working on next.

Ready Player One

Alex C. Telander: When did you know you wanted to be a writer?

Ernest Cline: I knew I wanted to be a writer shortly after I learned how to form sentences on paper. Writing was the first thing I ever excelled at.

Alex: How did you get started in screenwriting?

Ernie: I’ve always been obsessed with movies and how they’re made, so much so that I began to collect screenplays for all of my favorite films. Then I began to read every book I could find on the craft of screenwriting. My first real attempt at writing a screenplay was my script for Fanboys, which eventually wound up getting produced.

Alex: Once you’d written the script for Fanboys, it took a while to get purchased.  What did it take to make this happen?

Ernie: In the first draft of the script, I wrote a part for Harry Knowles to play himself, then I gave him a copy to see if he’d agreed to do it. He read the script in one sitting, then posted a glowing review of it on his website, which is read by everyone in Hollywood. That set off a domino effect that got a producer interested. He optioned the script from me and we continued to develop it. Eventually the script found its way to Kevin Spacey and he signed on as a producer. Then he contacted George Lucas and asked for permission to use the Star Wars license in our movie. George said yes, and shortly after that, the Weinstein Company bought the project and within months we were in production. All of that took about 8 years from the time I finished the first draft.

Alex: Where did the idea for Ready Player One come from?

Ernie: The very first idea was “what if Willie Wonka had been a video game designer, and he held his Golden Ticket contest inside his greatest video game, a sprawling virtual universe?” Everything else grew out of that first idea.

Alex: Did it take a lot of research and how much did you enjoy researching it?

Ernie: I didn’t really do much research at all, since I mainly drew own my own love and knowledge of classic video games and 80’s pop culture to create the story. But while I was writing, I would often pull up old music videos or video game emulators, just to refresh my memory. And to avoid actually working on the book.

Alex: Are you an MMO fan, and if so, which MMOs do you like to play?

Ernie: I used to be an MMO fan, before I forced myself to quit playing them cold turkey. The first MMO I ever played was Richard Garriott’s Ultima Online. Then I developed a full blown addiction to EverQuest for several months and forced myself to quit playing, mostly out of self-preservation. I haven’t played an MMO since, because I learned my less with EverCrack.

Alex: Do you think the type of MMO you created in Ready Player One which takes over so many people’s lives will happen in our future?

Ernie: If anyone ever develops an MMO game as immersive and realistic as the one in my novel, I think it would be highly addictive – like having a holodeck in your living room.

Alex: Do you plan on any sort of sequel or future book set in this world?

Ernie: Yes, but that story is still just a rough outline at this point.

Alex: Ready Player One will also – hopefully – be a movie.  Can you talk about this?

Ernie: Yes. The film rights were snatched up by Warner Bros. and I recently finished writing the first draft of the screenplay. Now they’re looking for the right director to continue developing the script.

Alex: Do you think Ready Player One could become a video game also?

Ernie: I hope so. Warner Bros. created a really cool MMO game to promote their Matrix films and I would love for them to do something like that with the OASIS in Ready Player One.

Alex: Let’s talk about your unusual flux capacitor-bearing vehicle.  What’s the story behind it?

Ernie: I’ve wanted to own a DeLorean since I was ten years old, but it always seemed like a childish dream. But when I sold my novel (in which the protagonist drives/flies a DeLorean), it occurred to me that I could finally buy my dream car and drive it across the country on my book tour, and also feature it in my author photo. Then it would be a “business expense.” So I did just that, and the car was a huge hit on my book tour. My DeLorean even has its own website – ecto88.com.


Alex: You also seem to have an unhealthy obsession with Ghostbusters, what do you have to say for yourself?

Ernie: Who you gonna call?

Alex: What are your thoughts and hopes for Ghostbusters III?

Ernie: That Bill Murray plays a ghost in it and that it doesn’t suck.

Alex: Do you have any other books or projects you’re currently working on?

Ernie: Yes, I’m writing a little indie coming-of-age movie that I hope to direct.

Alex: Who are some of your favorite authors?

Ernie: Douglas Adams, Kurt Vonnegut, Neal Stephenson, Jonathan Tropper, Richard K. Morgan, et al.

Alex: What are you reading now?

Ernie: REAMDE by Neal Stephenson.

Alex: What do you like to do in your spare time?

Ernie: Hang out with my daughter and play Super Friends.

Alex: If you were able to travel to the future using a time machine, what would you bring back?

Ernie: An abundant source of cheap, clean, renewable energy. That would come in handy right about now.

Upcoming Interviews on BookBanter

Here’s a listing of upcoming interviews on BookBanter for the next couple of months leading up to December.

[Updated 09/28: I realized there was a noticeable lacking of female authors being interviewed, and since I had one more spot open for the year, I set-up an interview with Juliet Eilperin, who wrote Demon Fish, which is schedule to go up November 1st]


Coming October 1st

Alan Jacobson

Alan Jacobson

Inmate 1577

Author of Inmate 1577


Coming October 15th

Rober Charles Wilson

Robert Charles Wilson


Author of Spin and Axis


Coming November 1st

John Barnes

Elizabeth Eileperin

Demon Fish

Author of Demon Fish


Coming November 1st

John Barnes

John Barnes

Directive 51

Author of Directive 51 and Daybreak Zero


Coming November 15th

Ben Loory

Ben Loory

Stories for Nighttime

Author of Stories for Nighttime and Some for the Day


Coming December 1st

Ernest Cline

Ernest Cline

Ready Player One

Author of Ready Player One